Team Settings¶
Configure team mechanics and player distribution.
Team Configuration¶
Team Settings

En/Disable Teams

En/Disable Random Teams

En/Disable Friendly Fire

Set Min Team Size

Set Max Team Size

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Team Settings¶
Core Toggle
Determines whether the match uses a team-based or solo structure.
- Enabled: Players are grouped into teams and can collaborate.
- Disabled: The match is a standard "Free-for-All" (FFA) where every player competes solo.
Onboarding
If enabled, players will be prompted to select or join a team upon entering the lobby.

Automated Assignment
Controls how players are distributed among teams.
- Enabled: Teams are automatically randomized when the match starts.
- Disabled: Players must manually join a team; any unassigned players will be distributed once the game begins.
Team Interactions
Defines whether teammates can damage each other.
- Enabled: Players can harm members of their own team.
- Disabled: Teammates are immune to damage from each other.
Group Density
Sets the required minimum number of players per team.
- The framework will automatically calculate the total number of teams needed to satisfy this density.
- Example: With 16 players and a minimum size of 2, the framework will generate 8 teams.
Configuration Logic
Minimum size cannot exceed the Maximum size setting.

Capacity Cap
Sets the absolute limit of players allowed in a single team.
- Once a team reaches this capacity, it will be locked to further members.
Configuration Logic
Maximum size cannot be lower than the Minimum size setting.
