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Team Settings

Configure team mechanics and player distribution.

Team Configuration

Team Settings
En/Disable Teams
En/Disable Teams
En/Disable Random Teams
En/Disable Random Teams
En/Disable Friendly Fire
En/Disable Friendly Fire
Set Min Team Size
Set Min Team Size
Set Max Team Size
Set Max Team Size
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Team Settings

Core Toggle

Determines whether the match uses a team-based or solo structure.

  • Enabled: Players are grouped into teams and can collaborate.
  • Disabled: The match is a standard "Free-for-All" (FFA) where every player competes solo.

Onboarding

If enabled, players will be prompted to select or join a team upon entering the lobby. Team Join Prompt

Automated Assignment

Controls how players are distributed among teams.

  • Enabled: Teams are automatically randomized when the match starts.
  • Disabled: Players must manually join a team; any unassigned players will be distributed once the game begins.

Team Interactions

Defines whether teammates can damage each other.

  • Enabled: Players can harm members of their own team.
  • Disabled: Teammates are immune to damage from each other.

Group Density

Sets the required minimum number of players per team.

  • The framework will automatically calculate the total number of teams needed to satisfy this density.
  • Example: With 16 players and a minimum size of 2, the framework will generate 8 teams.

Configuration Logic

Minimum size cannot exceed the Maximum size setting.

Team Min Size Input Prompt

Capacity Cap

Sets the absolute limit of players allowed in a single team.

  • Once a team reaches this capacity, it will be locked to further members.

Configuration Logic

Maximum size cannot be lower than the Minimum size setting.

Team Max Size Input Prompt