Game Phases¶























The Engine of Your Game¶
Phases are the heart of SillyCore. Rather than a static game, you can architect a dynamic match flow by breaking your session into sequential segments (e.g., Lobby ➔ Grace Period ➔ PvP ➔ Deathmatch).
Each phase has its own duration and can fundamentally transform the match through Phase Actions.
- Dynamic Flow: Define precisely how long a phase lasts and set the player threshold required to trigger the next segment.
- Phase Actions: Attach powerful modifiers to a phase. Enable One-Hit Mode for instant elimination or Ranged Only to restrict combat to projectiles.
- Granular Rules: Use specific rulebooks to prevent certain damage types or events during a phase. Perfect for creating peaceful setup periods.
- Action Variations: Many actions are highly configurable. Create custom variations to fine-tune the balance of your game.
GUI Navigation¶
Use the controls at the bottom of the Phase GUI to architect your game flow:
Build Your Timeline
Click Create Phase to add a new segment to your game. You'll be prompted to provide a unique name and select a visual icon.
Click any existing phase icon in the overview to modify its settings:
- Visual representation (Icon & Name)
- Trigger conditions (Duration & Player Limits)
- Active Rules and World Border behavior
- Enabled Module Actions
Fine-Tuning Mechanics
Many modules offer actions that can be customized rather than just toggled. These are called Variations.
- Configurable Actions: Create variations with specific parameters (e.g., a "Random Drop" with custom rates).
- Selection: Once created, you can assign these specific variations to any phase.
The Rulebook
For simple restrictions, use a rulebook. This interface allows you to select and prevent specific Minecraft events or damage causes for the duration of the phase.
Resume Your Progress
Did you accidentally close the menu? Use Continue Phase to pick up exactly where you left off without losing your current configuration.