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March 14, 2026

Build Information

Date: March 14, 2026
Type: Feature Update
Compatibility: Backwards Compatible


Added

New Game Phase Actions

  • 9 new phase actions are now available to make your games more exciting and varied.
  • Combat & Movement: Enhanced Melee Damage, Ranged Only, One Hit Mode, No Fall Damage, No Sprinting, Potion Effect.
  • Environment & World: Day Time / Night Mode, Permaday, Random Teleport.

Dynamic Phase Configuration

  • Modify phase actions and settings while the game is running.
  • Change action parameters during gameplay without server restarts.
  • Create custom phase variations on-the-fly.

Improved User Interface

  • Enhanced inventory menus with better navigation and sound effects.
  • Clearer yes/no confirmation dialogs.
  • Alphabetical sorting in enum selection menus.
  • Simplified dependency injection for better performance.

Changed

Enhanced Action System

  • Phase actions are now better organized with improved categorization.
  • Better error messages and cleaner reset process.

Refined Action Categories

  • Actions grouped into logical categories (Combat, Environment, Movement, etc.).
  • Module-specific actions properly categorized.

Fixed

Player Disqualification Notifications

  • Added proper notification system when players are disqualified.
  • Broadcast messages inform all players about disqualifications.

Loot Table Pagination

  • Implemented pagination for Loot Table creation (supports > 54 items).
  • Unlimited items across multiple pages with clear indicators.

Player Invisibility After Disqualification

  • Fixed incomplete invisibility (armor and items remained visible).
  • Disqualified players are now completely invisible immediately.

Technical Notes
  • Configuration validation now prevents invalid settings from being saved.
  • Enhanced logging provides better debugging information.
  • System now supports plugin-based phase action extensions.
  • WeaknessForAll action is replaced by PotionEffectAction with WEAKNESS effect.
  • Registry initialization occurs during plugin startup phase.