Phase Action: Plugin Selection¶
When assigning actions to a game phase, the first step is selecting which module (or the Core) provides the desired action.
Action Providing Plugins

SillyCore

Example Module

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Modular Architecture¶
SillyCore uses a decentralized action system. Any active module can register its own actions, which then become available in this unified interface.
- SillyCore: Contains foundational actions like stopping the game or sending announcements.
- Third-Party Modules: Select a specific module to browse its custom actions (e.g., triggering a special event or distributing custom loot).
Next Step
Clicking a module takes you to the Category Selector to narrow down your search.