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Phase Action: Plugin Selection

When assigning actions to a game phase, the first step is selecting which module (or the Core) provides the desired action.

Action Providing Plugins
SillyCore
SillyCore
Example Module
Example Module
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Modular Architecture

SillyCore uses a decentralized action system. Any active module can register its own actions, which then become available in this unified interface.

  • SillyCore: Contains foundational actions like stopping the game or sending announcements.
  • Third-Party Modules: Select a specific module to browse its custom actions (e.g., triggering a special event or distributing custom loot).

Next Step

Clicking a module takes you to the Category Selector to narrow down your search.