Lobby Actions¶
Lobby Actions

Player MovementAllow/disallow movement

Block PlacementAllow/disallow building

Block BreakingAllow/disallow destruction

Fluid PlacingAllow/disallow bucket emptying

Fluid BreakingAllow/disallow fluid removal

Food Level ChangeAllow/disallow hunger changes

Entity DamageAllow/disallow all damage

PvP DamageAllow/disallow player vs player

Entity TargetingAllow/disallow mob aggro

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Action Settings¶
This section allows you to configure interactions for players who are currently in the lobby or waiting area.
Action Definitions¶
Player Movement¶
Controls Mobility
| State | Effect |
|---|---|
| ✅ Allowed | Players can walk, jump, and navigate the map freely. |
| ❌ Disallowed | Players are anchored to their current block. They can still rotate their view, but cannot move away from their position. |
Block Placement¶
Construction Permissions
| State | Effect |
|---|---|
| ✅ Allowed | Players are permitted to place blocks and build structures. |
| ❌ Disallowed | Block placement is restricted, protecting the integrity of the world structure. |
Block Breaking¶
Destruction Permissions
| State | Effect |
|---|---|
| ✅ Allowed | Players can break blocks and harvest materials. |
| ❌ Disallowed | The environment is protected from destruction. Players cannot remove or break any blocks. |
Fluid Placing¶
Bucket Interaction (Emptying)
| State | Effect |
|---|---|
| ✅ Allowed | Players can empty buckets to place water, lava, or other liquids. |
| ❌ Disallowed | Placing liquids into the world is disabled. |
Fluid Breaking¶
Bucket Interaction (Filling)
| State | Effect |
|---|---|
| ✅ Allowed | Players can fill empty buckets by picking up liquid sources. |
| ❌ Disallowed | Removing liquids from the world is disabled. |
Food Level Change¶
Hunger Mechanics
| State | Effect |
|---|---|
| ✅ Allowed | Saturation and hunger decrease naturally. Starvation is a mechanical factor. |
| ❌ Disallowed | The hunger bar remains static at its maximum level. Players do not need to consume food. |
Entity Damage¶
Inbound Damage Master Switch
| State | Effect |
|---|---|
| ✅ Allowed | Players take damage from all sources (fall, environment, mobs, etc.). |
| ❌ Disallowed | Players are effectively invulnerable. No damage is registered from any source. |
PvP Damage¶
Combat Interactions
| State | Effect |
|---|---|
| ✅ Allowed | Players and entities can engage in combat. |
| ❌ Disallowed | Combat damage between players and entities is disabled. |
Entity Targeting¶
Mob Behavior Control
| State | Effect |
|---|---|
| ✅ Allowed | Hostile mobs can detect, target, and attack players. |
| ❌ Disallowed | Mobs remain passive and will ignore players entirely. |