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Lobby Actions


Lobby Actions
Player Movement
Player MovementAllow/disallow movement
Block Placement
Block PlacementAllow/disallow building
Block Breaking
Block BreakingAllow/disallow destruction
Fluid Placing
Fluid PlacingAllow/disallow bucket emptying
Fluid Breaking
Fluid BreakingAllow/disallow fluid removal
Food Level Change
Food Level ChangeAllow/disallow hunger changes
Entity Damage
Entity DamageAllow/disallow all damage
PvP Damage
PvP DamageAllow/disallow player vs player
Entity Targeting
Entity TargetingAllow/disallow mob aggro
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Action Settings

This section allows you to configure interactions for players who are currently in the lobby or waiting area.


Action Definitions

Player Movement

Controls Mobility

State Effect
Allowed Players can walk, jump, and navigate the map freely.
Disallowed Players are anchored to their current block. They can still rotate their view, but cannot move away from their position.

Block Placement

Construction Permissions

State Effect
Allowed Players are permitted to place blocks and build structures.
Disallowed Block placement is restricted, protecting the integrity of the world structure.

Block Breaking

Destruction Permissions

State Effect
Allowed Players can break blocks and harvest materials.
Disallowed The environment is protected from destruction. Players cannot remove or break any blocks.

Fluid Placing

Bucket Interaction (Emptying)

State Effect
Allowed Players can empty buckets to place water, lava, or other liquids.
Disallowed Placing liquids into the world is disabled.

Fluid Breaking

Bucket Interaction (Filling)

State Effect
Allowed Players can fill empty buckets by picking up liquid sources.
Disallowed Removing liquids from the world is disabled.

Food Level Change

Hunger Mechanics

State Effect
Allowed Saturation and hunger decrease naturally. Starvation is a mechanical factor.
Disallowed The hunger bar remains static at its maximum level. Players do not need to consume food.

Entity Damage

Inbound Damage Master Switch

State Effect
Allowed Players take damage from all sources (fall, environment, mobs, etc.).
Disallowed Players are effectively invulnerable. No damage is registered from any source.

PvP Damage

Combat Interactions

State Effect
Allowed Players and entities can engage in combat.
Disallowed Combat damage between players and entities is disabled.

Entity Targeting

Mob Behavior Control

State Effect
Allowed Hostile mobs can detect, target, and attack players.
Disallowed Mobs remain passive and will ignore players entirely.