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Edit Loot Table Entry

Edit Loot Table Entry
Item to edit
Item to edit
Minimum amount
Minimum amount
Maximum amount
Maximum amount
Common Loot
Common Loot
Uncommon Loot
Uncommon Loot
Rare Loot
Rare Loot
Epic Loot
Epic Loot
Legendary Loot
Legendary Loot
Selected Rarity
Selected Rarity
Unselected Rarity
Unselected Rarity
Unselected Rarity
Unselected Rarity
Unselected Rarity
Unselected Rarity
Unselected Rarity
Unselected Rarity
Abort
Abort
Save
Save

Target Item

  • This represents the actual item that will be generated in the world.
  • Pro Tip: By hovering over the item in the GUI, you can verify its current configuration and NBT data.

Quantity Range

  • Minimum: The lowest possible number of items in a stack.
  • Maximum: The highest possible number of items in a stack.

Randomized Distribution

  • The framework generates a random quantity between your defined minimum and maximum values each time the loot is placed.

Drop Probability

  • Rarity determines the statistical likelihood of this item appearing in a chest.
  • Higher rarities (e.g., Legendary) are significantly less common than lower ones (e.g., Common).

Discard Changes

Exits the editor without saving any modifications to this entry.

Apply Changes

Persists all modifications and returns you to the Loot Table overview.


Module Integration Required

  • By default, loot tables do not affect the game until they are assigned to a specific module.
  • Ensure you link your tables within the module settings (e.g., to the Hunger Games module) to see them in action.