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⏳ Game Phases

Breadcrumb: Main Menu > Phases


Game Phases
Phase 1
Phase 1
Phase 2
Phase 2
Phase 3
Phase 3
Phase 4
Phase 4
Phase 5
Phase 5
Phase 6
Phase 6
Phase 7
Phase 7
Phase 8
Phase 8
Phase 9
Phase 9
Phase 10
Phase 10
Phase 11
Phase 11
Phase 12
Phase 12
Phase 13
Phase 13
Phase 14
Phase 14
Phase 15
Phase 15
Phase 16
Phase 16
Phase 17
Phase 17
Phase 18
Phase 18
Edit Action Variations
Edit Action Variations
Create Phase Rules
Create Phase Rules
Back
Back
Create Phase
Create Phase
Continue Phase
Continue Phase

The Engine of Your Game

Phases are the heart of SillyCore. Instead of having a static game, you break your match down into sequential phases ( e.g., LobbyGrace PeriodPvPDeathmatch).

Each phase has its own duration and can completely alter the rules of the game using Phase Actions.

  • Duration & Flow: Define exactly how long a phase lasts and set the minimum amount of players required to trigger it.
  • Phase Actions: Attach modifiers to a phase. For example, enable One-Hit Mode where every hit kills instantly, or Ranged Only to ensure only projectiles (bows, tridents, potions, etc.) deal damage.
  • Phase Rules: Create specific rulebooks for a phase to prevent all types of events. Need a peaceful setup time? Disable PvP and block specific damage causes.
  • Action Variations: Many actions are highly configurable. Create custom variations of an action to perfectly balance your game.

GUI Navigation

Use the controls at the bottom of the Phase GUI to build and manage your game flow:

Building your timeline

Click the Create Phase button to start building a new segment of your game. You will be prompted to give the phase a name first.

Clicking on any existing phase (Question Marks) in the overview lets you edit its settings:

  • Icon and name
  • Duration and minimum players
  • Phase rules and events
  • Border settings
  • Module actions

What is an Action Variation?

Most modules will have a set of actions that can be performed during a phase. Instead of just toggling them ON or OFF, you can create Variations with different values.

  • Configurable Actions: If a module has a configurable action (e.g., a random drop action with a specific drop rate and amount), you can click on the Edit Action Variations button to create a new variation for it.
  • Static Actions: If the actions are not configurable, you can simply select the actions you want to use in a specific phase.

The Rulebook

Sometimes you don't need a complex action, just a strict rule. Click on the Create Phase Rules button to define a rule-book.

It will open a new page where you can select and prevent all types of events during that phase.

Pick up where you left off

Did you accidentally close the GUI? Click on the Continue Phase button to resume a previously-defined phase. The Create Phase page will be displayed so you don't lose your progress.


Next Step: Ready to build your first phase? Check out the detailed Create Phase guide!