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Lobby Actions

Breadcrumb: Main Menu > Settings > Lobby Actions


Lobby Actions
Player Movement
Player MovementAllow/disallow movement
Block Placement
Block PlacementAllow/disallow building
Block Breaking
Block BreakingAllow/disallow destruction
Fluid Placing
Fluid PlacingAllow/disallow bucket emptying
Fluid Breaking
Fluid BreakingAllow/disallow fluid removal
Food Level Change
Food Level ChangeAllow/disallow hunger changes
Entity Damage
Entity DamageAllow/disallow all damage
PvP Damage
PvP DamageAllow/disallow player vs player
Entity Targeting
Entity TargetingAllow/disallow mob aggro
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Action Settings

This section allows you to configure interactions for players who are currently in the lobby or waiting area.


Action Definitions

Player Movement

Controls player mobility

State Effect
Allowed Players can walk, jump, and move freely around the map.
Disallowed Players are anchored to their position. They can rotate their camera to look around, but cannot
leave the block they are standing on.

Block Placement

Controls building permissions

State Effect
Allowed Players can place blocks and build structures.
Disallowed Block placement is blocked. Players cannot build or modify the structure of the world.

Block Breaking

Controls destruction permissions

State Effect
Allowed Players can break blocks and remove parts of the map.
Disallowed The environment is protected. Players cannot break or destroy any blocks.

Fluid Placing

Controls bucket usage (Emptying)

State Effect
Allowed Players can empty buckets to place water or lava.
Disallowed Players cannot place liquids in the world.

Fluid Breaking

Controls bucket usage (Filling)

State Effect
Allowed Players can fill buckets by picking up water or lava sources.
Disallowed Players cannot remove liquids from the world.

Food Level Change

Controls hunger mechanics

State Effect
Allowed Players lose saturation and hunger normally (Starvation is possible).
Disallowed The hunger bar remains full. Players do not need to eat.

Entity Damage

Master switch for receiving damage

State Effect
Allowed Players take damage from environment, mobs, or falls.
Disallowed Players are invulnerable (God Mode). No damage is taken from any source.

PvP Damage

Controls combat interactions (PvP / PvE)

State Effect
Allowed Players and mobs can hurt each other.
Disallowed No combat damage occurs between entities.

Entity Targeting

Controls mob behavior

State Effect
Allowed Hostile mobs can target and attack players.
Disallowed Mobs ignore players entirely (Passive Mode).