Lobby Actions¶
Breadcrumb: Main Menu > Settings > Lobby Actions
Lobby Actions

Player MovementAllow/disallow movement

Block PlacementAllow/disallow building

Block BreakingAllow/disallow destruction

Fluid PlacingAllow/disallow bucket emptying

Fluid BreakingAllow/disallow fluid removal

Food Level ChangeAllow/disallow hunger changes

Entity DamageAllow/disallow all damage

PvP DamageAllow/disallow player vs player

Entity TargetingAllow/disallow mob aggro

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Action Settings¶
This section allows you to configure interactions for players who are currently in the lobby or waiting area.
Action Definitions¶
Player Movement¶
Controls player mobility
| State | Effect |
|---|---|
| ✅ Allowed | Players can walk, jump, and move freely around the map. |
| ❌ Disallowed | Players are anchored to their position. They can rotate their camera to look around, but cannot |
| leave the block they are standing on. |
Block Placement¶
Controls building permissions
| State | Effect |
|---|---|
| ✅ Allowed | Players can place blocks and build structures. |
| ❌ Disallowed | Block placement is blocked. Players cannot build or modify the structure of the world. |
Block Breaking¶
Controls destruction permissions
| State | Effect |
|---|---|
| ✅ Allowed | Players can break blocks and remove parts of the map. |
| ❌ Disallowed | The environment is protected. Players cannot break or destroy any blocks. |
Fluid Placing¶
Controls bucket usage (Emptying)
| State | Effect |
|---|---|
| ✅ Allowed | Players can empty buckets to place water or lava. |
| ❌ Disallowed | Players cannot place liquids in the world. |
Fluid Breaking¶
Controls bucket usage (Filling)
| State | Effect |
|---|---|
| ✅ Allowed | Players can fill buckets by picking up water or lava sources. |
| ❌ Disallowed | Players cannot remove liquids from the world. |
Food Level Change¶
Controls hunger mechanics
| State | Effect |
|---|---|
| ✅ Allowed | Players lose saturation and hunger normally (Starvation is possible). |
| ❌ Disallowed | The hunger bar remains full. Players do not need to eat. |
Entity Damage¶
Master switch for receiving damage
| State | Effect |
|---|---|
| ✅ Allowed | Players take damage from environment, mobs, or falls. |
| ❌ Disallowed | Players are invulnerable (God Mode). No damage is taken from any source. |
PvP Damage¶
Controls combat interactions (PvP / PvE)
| State | Effect |
|---|---|
| ✅ Allowed | Players and mobs can hurt each other. |
| ❌ Disallowed | No combat damage occurs between entities. |
Entity Targeting¶
Controls mob behavior
| State | Effect |
|---|---|
| ✅ Allowed | Hostile mobs can target and attack players. |
| ❌ Disallowed | Mobs ignore players entirely (Passive Mode). |